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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games on Android in Europe Q2 2022

Explore the performance of the top 5 entertainment mascot games on Android in Europe during Q2 2022, featuring trends in downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on Android in Europe Q2 2022

The second quarter of 2022 saw notable performances from the top 5 entertainment mascot games on the Android platform in Europe. Here's a detailed look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.

Sonic Forces: PvP Battle Race by SEGA had an impressive quarter. Weekly revenue began at around $8K at the end of March and saw a consistent upward trajectory, peaking at approximately $12.8K by the end of June. Weekly downloads surged dramatically from 68K in late March to 411K in late April, before gradually declining to 97K by the end of June. Active users also peaked in late April at around 1.6M, following a similar declining trend to 988K by the end of the quarter.

Sonic Dash Endless Runner Game, also by SEGA, experienced steady growth in weekly revenue, starting at $1.5K in late March and reaching approximately $2.7K by the end of the quarter. Downloads showed a strong increase in early April, peaking at 211K, and then gradually declined to about 73K by the end of June. Active users peaked at 1.14M in mid-April and saw a gradual decrease to 856K by the end of June.

Hello Kitty Nail Salon from Budge Studios had relatively stable revenue, remaining around $400-$500 throughout the quarter. Weekly downloads fluctuated, starting at 77K in late March, dropping to 48K in late May, and then rising again to 82K by the end of June. Active users showed a slight decline from 391K in late March to 301K in mid-June, before rebounding to 390K by the end of the quarter.

Sonic Dash 2: Sonic Boom Run by SEGA saw a modest increase in revenue from $743 in late March to $1.2K in late April, followed by a gradual decline to $662 by the end of June. Downloads peaked at 119K in mid-April and then steadily decreased to 25K by the end of June. Active users followed a similar trend, peaking at 434K in mid-April and decreasing to 197K by the end of the quarter.

Minion Rush: Running Game from Gameloft SE showed varied performance. Weekly revenue started at $2.9K in late March, peaked at $4K in mid-April, and then fluctuated to end at approximately $3.3K by the end of June. Downloads peaked twice, first at 77K in mid-April and again at 73K in late June. Active users saw a high of 224K in mid-April, with fluctuations throughout the quarter, ending at 199K by the end of June.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022